The Meeting Camera Object

Video calls (like Zoom and FaceTime) keep us connected in ways voice and chat alone just can't. oVice has made video calls even faster and easier to manage - all the face to face conversation you love, but without the need to create links or send out invitations! Learn how to have spontaneous, on-the-fly video conversations with your oVice-mates below.

 

Meet the Meeting Camera Object

Video calls are facilitated by the Meeting Camera Object. Simply connect to one of these along with anyone else you want to video chat with, turn on your mics and cameras, and you'll be instantly live on a call! 

Meeting Camera Objects may be Static (permanently placed in the space by your Space Admin) or Dynamic (you may create your own temporary Meeting Camera Object from the Bottom Horizontal Menu Bar. As long as all users are connected to the same Meeting Camera Object, you'll all be on the call.

Meeting_Camera_Callout_Image.png

 

Connect to a Static Meeting Camera Object

Often, there are existing Meeting Camera Objects in your space: they may be scattered about, placed on conference tables, on a stage, in a common gathering area, etc. These are 'always on,' and all you'll need to do is get within range and click to connect to it. Once you're connected, you'll see a black line connecting the Object to your Avatar. As long as the line is visible, you're connected. 

Meeting_Camera_Static_Object_Image.png

 

Create Your Own Dynamic Meeting Camera Object

Don't see one? Need to be spontaneous? Create you own Meeting Camera Object right where you are. Click the + Button in the Bottom Horizontal Menu Bar, and choose Meeting Camera.  A new Dynamic Meeting Camera Object will appear, and will be connected to your Avatar. Your teammate will just need to click the Object to connect. Only one user needs to create a Meeting Camera Object, and all participants should connect to that single Object.

Meeting_Camera_D_O_Demo.gif

When you create your own Object, you will also be able to set the range and shareability status of that object. In the window that opens with the Object, the numerical drop-down offers different range options that will allow a wider or narrower reach for other users to join the object.  Other users that travel in-range of your object can connect to it and join. Learn more about Proximity Circles HERE.

Select or de-select the share icon to allow (black) or disallow (red) others to connect to your object. If it's red, other users will not be able to connect.

Meeting_Camera_D_O_Settings_Demo.gif

 

 

Turn On Audio & Video 

Once connected to the Meeting Object, all participants will see the options to turn on their Mic and Camera in the Bottom Horizontal Menu Bar. Be sure both are enabled for a video call. 

Audio_Camera_Toggle_Image.png

Having issues with your Audio and/or Video? Check out our Troubleshooting Tips HERE.

 

On the Video Call

When connected to a Meeting Camera Object, a meeting window will appear. When at least one camera is activated, you'll see the camera image(s) appear. The meeting window may be minimized or maximized, resized, and moved around the screen.

Click on a user's image to minimize or maximize their image within the window. The 11th user's camera will be displayed on the second page of the window.

 
 

 

While on a video call, users will also have the ability to open multiple screenshare windows and other Dynamic Objects for a fully immersive collaboration session. Learn more about other Dynamic Objects HERE.

 

Leaving a Video Call

To end a video call session using a Static Meeting Camera Object, all users can simply click the red LEAVE button in the top right corner of the call window, or simply move away from the Object - as soon as they are out of range, they will be disconnected.

To end a video call session using a Dynamic Meeting Camera Object, the creator of the Object can click the red X on their window; individual participants may also click the red LEAVE button they'll see on their meeting windows to leave the call on their own, or they may move their Avatars out of range.

Meeting_Camera_Leave_Callout.png

 

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